Education-based augmented reality applications for heat learning media content lesson in physics 1Science education program, Prosgraduate School, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi No 229, Bandung 40154, Indonesia Abstract This study aims to create applications that can be used as a medium of physics learning with sub-material heat. Application-shaped learning media created using Augmented Reality-based technology Android. The application created is named Mecalor. Mecalor application process using the Waterfall method. This Waterfall method provides a sequential approach to software lifecycle.Testing the feasibility of the application is done through four characteristics of the ISO 25010 standard which Suitability Functional, Performance Efficiency, Portability, and Usability. The test was conducted in Garut - Indonesia Vocational High School with a total of 30 students and two software experts. Data analysis techniques use a Likert scale and Guttman scale. The test results on the characteristics of Functional Suitability applications, Performance Efficiency, and Portability is valid with a percentage of 100% so it can be said that the application is good to use. Likewise, characteristics Usability test results also suggested a value of 3.9 so that applications can Mecalor declared fit for use. Keywords: Augmented Reality, Education Topic: Computer Science Education |
MSCEIS 2018 Conference | http://msceis.conference.upi.edu/2018 |