Bajos Adventure: developing students computational thinking skills through mobile application
Jajang Kusnendar, Harsa Wara Prabawa, Rahmanda

Universitas Pendidikan Indonesia


Abstract

Idea about the necessity of ownership and developing the ability of computational thinking emerged in the last few decades. This raises a number of other interesting derivative ideas, including how to teach and train students computational thinking skills. This study aims to develop a game-based mobile applications that can be used as a tool in melatihkan computational thinking skills. In addition, this study also aims to identify the relationship between the learning experience that students get through such mobile applications with some fundamental skills in computational thinking, particularly in terms of generalizing and algorithmic abilities. The data show that students computational thinking skills can be shaped even upgraded in a relatively short time through media that is indeed scenarized to teach and train computing thinking skills. Nevertheless, it is still necessary to participate teachers who can pedagogically facilitate students deadlock in connecting what students have obtained through the media with the concept to be taught.

Keywords: Computational Thinking Skills, Mobile application

Topic: Computer Science Education

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